Sep 22, 2006, 02:49 PM // 14:49
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#1
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Jungle Guide
Join Date: Dec 2005
Location: Sitting upon Kerrigan's Throne.
Guild: Live For The Swarm [ZERG]
Profession: Me/N
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New Concept Class: The Scrapper
Profession Name: Scrapper (as in someone who gets in alot of fights)
Description: A thug from the mean streets, he knows how to take a beating and dish it out. Uses Brass Knuckles or Bracers (basically, it's melee without weapons).
Playing Style: Up front and personal. Quick jabs for basic attacks, and a more powerful strait on punch when you strike for a critical. This profession could serve as a tank, but mostly uses it's shouts to rally others to his cause.
Attributes:
Toughened Flesh: for each point in this attribute, you gain 10 extra health and 2 extra armor. Skills involved in staying alive become more effective.
Street Cred: For each point in this attribute, shouts become more effective, and you get lower prices at merchants.
Intimidation (primary attribute): For each point in this attribute, skills that are involved in condition layering on foes become more effective. You gain a 1% attack speed boost for each point in this attribute.
Fist Mastery: For each point in this attribute, skills involved in dealing direct damage to foes become more effective. You gain a 1% chance of draining the target of 1...16 energy for each extra point you put in this attribute.
Weapons:
Scrappers will wield Brass Knuckles.
Maximum Damage: 1-30 Piercing Damage.
Armor:
Head
Armor +70
Increases chance of dazing target by 1%.
Chest
Armor +70
Energy +10
Energy Regeneration -1
Increases chance of draining target of energy by 10%
Gloves
Armor +70
Increases duration of conditions applied by a Scrapper by 10%.
Leggings
Armor +70
Energy +2
Boots
Armor +70
Energy +2
Intimidation:
"GET DOWN!": all adjacent Foes are knocked down for 2...4 seconds.
"MOVE IT!": All adjacent allies gain a 25% speed boost.
"You can't hurt me!"{E}: you gain 100...300 health and a 4...25% chance to evade attacks.
Glare: Target foe becomes Dazed for 5...10 seconds.
Scowl: Target foe loses 8...20 energy.
Neck Pop: target foe becomes Silenced for 4...10 seconds.
Toughened Flesh:
Wear And Tear: you are healed for 300 health. When wear and tear ends, you lose 300...100 health.
Finish this up in a bit, gotta get to class
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Sep 22, 2006, 02:55 PM // 14:55
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#2
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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this is a joke right?
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Sep 22, 2006, 04:24 PM // 16:24
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#3
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Krytan Explorer
Join Date: Nov 2005
Profession: Mo/Me
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Cities of Heroes anyone?
This sounds way too overpowered..
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Sep 22, 2006, 05:54 PM // 17:54
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#4
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Academy Page
Join Date: Jul 2006
Guild: War Friends [WF]
Profession: W/
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well most of the calsses ppl make up in here are overpowered, ( u cannot expect ppl to create a new class that would be weaker than the present ones, ^^) ... they jst need some balancing an nerfing...
tho this sounds kindof too modern...
make it a thug an loose the ghetto terms ( as if wed get street cred with medieval game lest its a parody :P ), or whatever...
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Sep 22, 2006, 06:31 PM // 18:31
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#5
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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I judge concept classes based on FUNCTION IN COMBAT
This class functions exactly like a Warrior with melee/shouts.
Its ok if a class overlaps slightly, since our core classes are so diverse in function. But this is just ridiculous.
Last edited by lyra_song; Sep 22, 2006 at 06:33 PM // 18:33..
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